I had great fun sculpting Willem Dafoe in my personal time. I hope I captured his likeness well, but the longer I look at it the more mistakes I discover. I hope I can apply my experience to my next portrait sculpt so it'll be better. But for now, I am pleased that I finally completed this personal project. Sculpted in Zbrush, cloths in Marvelous Designer, hair is fiber mesh, and rendered with Maya Mental Ray. Super duper thanks to Dan Crossland for his kindness of sharing his render setup with me. Please check out my other renders of Willem using V-Ray.
Thanks a lot!